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General Mechanics Section; Complete!

12/27/2023
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This has taken so long but it's finally done. The basic rules for running about the world. The basics for travelling and interacting with the out of combat world. If the rule isn't listed in the image below; it was most likely written in a previous section. Why !? Because they were better suited for those earlier sections. Ex: "Temporary Advantages and How to Get Them" is written in the ADVANTAGES section.

But we digress; The General mechanics are the foundational rules that all other actions are built atop. Difficulty, Bonuses & Penalties cover what you need to do to complete an action, how to make it easier and how it could get way too hard.



Calamity is a take on epic failure(Three rolled ones = Epic fail). Time explains the flow of time, both in and out of combat. Altering time talks about adding time to get things done easier and how subtracting time(doing things faster) will increase difficulty. The rest is self explanatory but we'll go deeper into that in a Devblog post.

Next is cleaning combat Both Physical and Social.

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